I'm considering going Sword Bard til 6 then respecing into this at level 7. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. They have the upper body of a human but the goats and the lower body of their animal counterpart. +2 race. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 15 temporary hp and 15 damage when we get hit. I am thinking about multiclassing into a Bard at some point. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. Zariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. And Bard/Sorcerer fuels smites while also building your out of combat kit. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. You end up with the same amount of skills, just fewer choices for the fist two. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Even still, it's only a half caster. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. This comment answers your question well. Its best features come at 5-10 rather than 1-5. Bard Paladin Multiclass A 5e Dungeons & Dragons Guide for Holy Tunes The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. So I've got a Paladin 5/Bard 4 right now in a current campaign. View Cart; Help; Pathfinder . A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. Paladin is easier to play, but more "boring" to some people. Plus sorcerers gain sorcery points they can trade for even more slots. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". Daryl Aug 20 @ 10:03pm. However the bard that isn't healing outputs better damage buffs. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Tasha's Hideous Laughter by Ilse Gort. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. All you want paladin for is divine smite and that's it which you get at level 2. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. Font of Magic also means you get a lot more smites even if you aren't using metamagic. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. #15 Jul 22, 2020. Paladin Bard Warlock Sorcerer Multiclass. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. First, correct me if this seems like a lore breaking idea of the oath. Instead of taking advantage of the same combat ability score, the paladin and bard make the most of their shared spellcasting modifier: charisma. A hexblade 1/ any bard 19 is an excellent battlemage. Sorcadin has always been a good spellcasting based multiclass as well. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Runic Tunic Jul 18 @ 11:06am. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. IUSUZYSANA • 3 min. I’ve played numerous Paladin/Bard characters. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. But hey, they seem pretty happy with it, ignorance is bliss I guess. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Wizard feels off cause you start as an amnesiac. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. I like college of lore personally. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. superninjimmy. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. It should be possible - maybe exceedinly hard, but possible - to resist the urge. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Jul 25, 2015. So if you don't want to play a tank just play whatever Bard you want. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Any Paladin 6/Any Sorcerer 14: The Balanced. Cleric - excellent AOE damage, plus some utility and high-level healing spells. That's most of the best bard features right there. You end up with the same amount of skills, just fewer choices for the fist two. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. Recommended Ratios. I had the first level in Paladin for. They are also a master of magic, able to weave spells and incantations into their. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. All three of those classes are amazingly fun. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I would probably go 2 paladin and then the rest bard. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . My character is a bit inspired by Lyndon B. You get sword maneuvers and a lot of useful spells from bard. Just lovely. Or not, if it turnes out you like the Paladin. Going with these two classes provides perfect synergy. Jack of all trades, expertise, inspiration, and the bard college feature. Paladins are also a bit more group oriented, with their auras and channeling and healing. I recommend only 2 levels into Paladin for divine smite. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Level one Paladin is certainly not what BG3 made it. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You are one charming dude. 3. Hero. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Best. edit: both are great, this is just my 2 cents. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. Paladin’s Aura is just that good that it’s worth delaying spells for it. So like a mutant half orange half apple, an oppal, or an arange. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. As to when to multiclass…It depends on your campaign and what you want. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. The INT will likely be wasted but the free cantrip is decent. Your party can benefit a lot from the "battlefield control. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. Those recharge on a. Level 12-20: Paladin By 2nd. For context, my character is a Leonin Lv. You could also switch Str and Dex for a Dex character. Add a Comment. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. Rangers and Pallies, at least, have more or less always had spells. Bamp, Apr 18, 2013 #3. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. This allows the new paladin abilities to augment the sword bard. However, if you level up Bard to level 5, you can get the most from both classes. Other than that, whatever you like. 3. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. But not getting your ranged options and more. So there's not much point to an even split between bard and paladin; you're just watering down both classes. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Bard is much better in content that is already excelled at than paladin. So far I'm actually likeing the idea of going. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. You can play a bard however you want to play a bard (not all at the same time though). Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. Also take Disguise Self and Friends. The typical split is usually pally2/bard x, or if you want to go more tanky, pally6-7/ bard x. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Extra attack at 5 and aura at 6 are huge. The Ever-Seeing Eye. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Bard Multiclass – Paladin 2/Bard 10. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Barb 5 -> paladin 4 -> barb x. ago. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. Until then, you're a standard S/V Bard. Baldur’s Gate 3 College of Swords Bard. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. #9. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Both of these colleges benefit greatly from the extra utility offered by these. Put the 16 in cha and the 15 in str. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. Common build but you're basically King Arthur. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. superninjimmy. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. If you do #2, any of those options are good. I'm not too concerned with viability as I am for my RP. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Amazingly fun build. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. The primary benefit of these builds is. Sentinel for the lvl 4 feat. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. I’m going to suggest another with Paladin 6 / Lore Bard X. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. ago. You can play a spell casting bard that does support, damage, or a bit of both. Sign In; Cart . Clerics have access to spells like beacon of hope that can trivialize entire encounters, while paladins have crusader's mantle that causes a grotesque increase in party damage, plus of course their aura of protection feature. They both do the same thing with slightly different focus. Nov 5, 2019. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. For level 1 i would often use shield of faith, or protection against good and evil. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. Both of these colleges benefit greatly from the extra utility offered by these. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Feels like you should be able to replace a redundant extra attack with an ASI. Alternative traits:Ranger, Paladin, and Bard Spells. Especially since bards are 2/3 casters so their spell progression is slower than full casters. SK better than Paladin for soloing with Snare/Fear/FD. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Bard gives lots of utility, spell slots, and unique attacks. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. Half-elf. While. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. Metallicus Aug 29 @ 9:42am. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. So, perhaps the enchanter is the choice. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Or. Gabriel is 200% vengeance paladin. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. ago. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. while paladin gives a 11% hp it to 24m around them and heals 8% hp after it expires. Bards get their magic by echoing ‘the music of creation’. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Also consider: Monk/Paladin/Bard. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. Paladin has basically three break levels: 2, 6 & 11. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Yes, delaying extra attack might hurt a bit, but since those dont stack (I believe) grabbing them from both Paladin and Bard seems a bit wastefull. AC to 19. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Bard is more of a support role, unless you were a Swords Bard. But they still play vastly different than a full caster with harsh blasting spells. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. From Bard, you've got Magical Secrets, which are also. Paladin 2 -> Swords/Valor Bard X. 1. The Paladin/Bard is a jack of all trades of the highest caliber. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. I do like the idea of Bard with the Noble background though. Bards don't buff. Adding action surge lets the paladin build out nova your bard build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. just play both and decide what you like more. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 5e Bards are much more than entertainers. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. I'm considering going Sword Bard til 6 then respecing into this at level 7. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. They also. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. Not that interested in GWM evn though it is rather good. . The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. You end up with the same amount of skills, just fewer choices for the fist two. Breaking Your Oath. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. Paladin is the best multiclass option for a melee-centric Bard build. • 4 mo. See more posts like this in r/BG3Builds6 Paladin / X Bard. He trades off some early level efficacy for a mid to late-game punch. However the bard that isn't healing outputs better damage buffs. That combination makes for a great Paladin. Bard should focus on sonic/fire damage and effects while giving you amazing skills. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Say 12+ minimum. Murder hobo The former feels like a much more interesting playthrough than the latter. Pally 2, 3, 6, 7 (ancients only) or 9. The bard and cleric both serve a support role. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. Bards don't buff. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. Another option is to stick with Paladin until 6, then take 6 Bard levels. I made a character that’s pretty similar. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. Bards are great soloers and great in groups, but are a LOT of work to play. you get your Extra Attacks set before you worry about Smites. If you dont want to use a two handed weapon then you should definitely do the college of swords. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. If you go SK or Paladin, pick up. Depending on the Paladin’s Oath and. The Druid surprised me with their spell selection and the natural recovery ability is fire. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. Frontline and Damage they. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. 3. Paladin/Bard MultiClass [5e] I currently have a Human Var. If you want to focus on weapon damage, I think Paladin is the best bet. Not much use to take bard 2 if your only level 10 for the last fight. It's much more obvious when a bard puts down a healing area. Expertise in Athletics makes you a knockdown/grapple/control machine. Extra Attack means you have two chances to hit. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Bard 2 Paladin 8 is not much better than Paladin 8 and probably weaker than Paladin 9. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. It only applies to the players inside or near you. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. Most likely sorcerer. Bards get more spells, and the College of Eloquence abilities are all perfectly. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. Get to Paladin 5 before anything else. What you gain by selecting the. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Zariel Tiefling: Paladin, Bard, Warlock That covers all the Baldur’s Gate 3 races and subraces, along with our S-tier picks. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. and Soldier background. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. not going Paladin at all in tier 1) if you don't want heavy armor. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. . If you allow the light to die in your own heart, you can't preserve it in the world. And Bard/Sorcerer fuels smites while also building your out of combat kit. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. . If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. The character is a Paladin 8 Lock 3. Paladin Ifrit Bard Of Serenrae. Level 2: Paladin 1/Bard 1. With the Paladin and Bard multiclass. Bard and Sorcerer both seem like strong ways to finish out the build. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. I tend to create characters because I like them, not for power (e. Means we can just let Dex sit at 14.